When it comes to Massively Multiplayer Online Gaming(MMO), it is impossible to ignore World of Warcraft. With roughly 12 million monthly subscribers, it is one of the most popular games to date. After World of Warcraft’s sixth year of release, they are still going strong with a supportive and loyal community by supplying their gamers with constant patches and impressive expansions. The most recent expansion, Cataclysm, was noted as GameSpy’s ‘Game of the Year 2010’ despite the fact that Cataclysm was released late on December 7, 2010.
Aside from implementing two new playable races: Goblin and Worgen, and raising the level cap from 80 to 85, World of Warcraft developers decided to implement game changes that are radically different than previous versions of World of Warcraft. What makes World of Warcraft: Cataclysm more notable than the previous expansions is due to the fact that all players now have relatively the same amount of health. This amount of health most players have is exponentially higher than the expansion prior to Cataclysm. This health change transitively creates for a different playstyle; however, it does not lose its original feel that the World of Warcraft community has loved for over the past half-decade. Aside from changes in the Player versus Player aspect of the game, the original Azeroth in World of Warcraft has radically changed and is vastly different than the original world that most players experienced over the past six years. Players are now able to fly on mounts in virtually every zone in the game, and many older zones have been revamped or redesigned completely. Cataclysm is merely a precursor for many more expansions that will leave players captivated for many more years to come.
By
Seamus Mcguire
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